| VisionX V4 | V3PFILT | VisionX V4 |
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v3pfilt − 3D surface smoothing |
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v3pfilt [if=<inputfile>] [of=<outputfile>] [f=<value>] [r=<value>] [-p] [-v] [-a] |
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V3pfilt smooths a polygonal surface in a 3D polygon file. The algorithm modifies the position of each vertex as the weighted sum of neighboring vertices and itself. The f= parameter specifies the proportional weight given to the neighboring vertices. The default value is 0.9. In this case, the new location of a vertex depends 90% on the locations of neighboring vertices and 10% on its original location. In addition, the smoothing algorithm may be applied multiple times, using the r= parameter. |
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if=<output file> |
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specifies a VisionX 3D polygon (VX_V3D) input file. |
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of=<output file> |
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specifies a VisionX 3D polygon output file. |
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f=<value> |
specifies the smoothing fraction parameter |
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(default = 0.9). |
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r=<value> |
specifies the number of smoothing iterations (default = 1). |
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-p |
inhibits packing of the output. |
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-v |
verbose operation. Prints some runtime information. |
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-a |
for compatability with older programs. |
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v3pol(1) |
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B. Lee, W. J. Kostis, and A. P. Reeves, |